Overwatch is a gleeful co-operative shooter with a dizzying roll call of characters, each with varied overlapping mechanics and play styles to experiment with. I'm holding a giant energy shield, which is gradually cracking under the force of the incoming barrage from a man dressed as the grim reaper, and I'm just hoping it'll hold out long enough for my friend (who is a cowboy) to dispatch the menace. There are two of us here doing this, so we're speaking in first person as a slightly inconsistent hive mind: Overwatch Here are our thoughts on Best of 2016 though. Also I should call out Planet Coaster, which we would have been making this year in a slightly alternate universe, but we have not included in our list because it felt like cheating. As such, our choices probably don't reflect fairly on, say, games like Hyper Light Drifter (which I only started playing yesterday and didn't feel it was fair to include) or DOOM (which I want to play on PC but I think I've partly melted my heat sink). On twitter they are is a weird year for us because it's the year we released our first grown-up, on-our-own-two-feet independent game and entered the wider world of the people talking about games on shiny websites with fancy graphics. Prior to starting Ghost Town Games they worked at Frontier Developments in Cambridge, UK. Oli De-Vine and Phil Duncan are the cofounders of Ghost Town Games, the two-person studio behind co-operative cook 'em up Overcooked.
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